Wednesday, 20 November 2013

Filming


These are the pictures of my group filming and editing. A few issues occured during the filming like not having the correct props to film for cutaways.





 
 

Planning

In todays lesson,we created a tite storyboard that will help us when we are creating our title sequence. We drew the frames for the interviews that we were going to do and included the positioning, the eye-line and the mise-en-scene in them so we knew what to do when we got to the interviews and we also created a list of questions for each of the interviews that we had.

Monday, 4 November 2013

Running Order



Running Order
Documentary: Push the Button
Channel: Channel 4
Scheduling: Thursday 9:30pm
Duration: 27 minutes (12 minutes then 3 minute adverts break them another 12 minutes)
Voxpops of people telling us what their favourite video game is
20seconds
Opening Titles
20seconds
Tracking shot of people playing video games in the gaming cafe. Voice over introduces the topic of video games and how they have developed
30seconds
Interview with Level up talking about the change in gaming consoles, Archive Material of people playing video games in the 1980’s
1 minute
Tracking shot of video games in HMV. Voice over of how video games have become popular
20seconds
Interview with the video game repair about video games and how much they make from video game repairs
40seconds
Cutaway panning shot of the gaming cafe. Voice over about addiction of video games
10seconds
Interview with the gaming cafe with a cutaway of merchandise
1 minute
Interview with 3 people about their views of video games and why they play them
30seconds
5 MINUTES

Cutaway of people playing video games with voice-over of start of interview
20seconds
Interview with HMV
1 minute
Cutaway of people buying merchandise of Lara Croft with voice-over of sexualisation being introduced
20seconds
Interview with video gamer about the sexualisation of females within video games, archive Material of Lara Croft video game with voice-over of interviewee
2 minutes
Cutaway of GTA 5 with voice over introducing the next topic morality of video games
20seconds
Interview with sociologists about morality of games going in to archive material of reviews morality of video games
2 minutes
20seconds
Trail of what’s coming up after the break including sneak peeks of the footage and cutaways
30seconds
Close up of video games while the programme title is on the screen
10seconds
ADVERT BREAK
3 minutes
Close up of video games while the programme title is on the screen
10seconds
Replay of what has happened in the first half of the documentary and a trail of what is coming up now
40minute
Interview with old people talking about their childhood contrasted with young people talking about childhood with cutaways and archive material linking to the people being interviewed
2minutes
Cutaway of teenagers sat playing video games with a voice-over introducing gaming culture
30seconds
Interview with gaming cafe
1 minute
30seconds
Montage of archive material showing physical issues with voice-over talking about health issues
30seconds
Interview with doctor talking about the changing state of teenagers health
2 minutes
Archive material of the concept of mental health issues with a voice-over introducing the concept of mental health issues
30seconds
Cutaways of people saying how they think playing video games can affect people
30seconds
Interview with psychologist
2 minutes
Montage of images of different video games with archive material of footage of the video games with the voice-over concluding narrative
40seconds
Closing credits over the video games in the background
30seconds
Close up of video games whilst the programme title is on the screen
10seconds
TOTAL TIME
27minutes

Research for documentary


We conducted both primary and secondary research for the documentary that covered what interviews that we can get, what ones we do have and what archive material that we can include in our documentary.
 

Research for the documentary
Video games
Primary Research:
We looked into getting interviews with a variety of people such as;
·         Game
·         HMV
·         A and J’s Retro Gaming Cafe
·         Psychologist
·         Doctor
·         Parents
·         Quiggins Level Up Retro gaming store
·         Grainger Game
·         Gamestation
·         Scythe and Teacup gamer cafe
·         Power Play

Interviews
Interview with Quiggins Level Up Retro Gaming store
Interview with A and J’s gaming Cafe
Interview with Scythe and Teacup gamer Cafe
Interview with Parent
Interview with video game players
Locations to film when looking for our locations we had to look into what was relevant to the subject and making sure it fitted with the documentary, so we looked at filming in Liscard, Birkenhead and Liverpool outside Video game shops such as outside HMV, Game, A and J’s gaming cafe as these are all relevant to the documentary as the mise-en-scene needs to link in with the documentary and make sure that it is relevant so doing it outside games shops is perfect.
Secondary Research
For our secondary research we looked at a variety of things for our archive material as things such as footage if video games, articles of the history of video games, facts and figures of video games.

YouTube videos of video games;

Formal Proposal

We created a formal proposal in lesson  which covered everything from the type and style of the documentary to what equipment that we would need.

Formal Proposal
Topic: Video Games

Type of Documentary:
 Mixed – contains interviews, narration and observation

Style of Documentary:
 Entertaining but includes information
Voice over which will be a young male/no presenter

Channel Scheduling:
Channel 4
9:30pm
Thursday 23rd January 2014

Target Audience:
16 to 35 core audience
16-50 target audience
Female and Male

Primary Research:
Research into potential interviews. For example we want to interview people who play video games in Liverpool One and Liscard.
Possible locations for filming.

Secondary Research:
Research into the history of video games, archive material, magazine articles and newspaper articles
Research into how popular video games are and the health issues

Narrative Structure:
Single Strand
Non-Linear
Open

Outline of Content:
Background of Video games
People’s health within Video games
Interviews with shop owners, parents, people who repair video games, game companies, game designers, gamers, addicts.
Possible places to film would be Liverpool One, Liscard, and Shops that sell video games
Cutaways- people playing video games, people in game shops, game console, and merchandise

Resource Requirements:
HD Digital Camera & memory card
Computers





Brainstorm of content for the documentary

In today's lesson we brainstormed what content we could perhaps put into our documentary.


Questionnaire results