Thursday, 27 February 2014
Monday, 24 February 2014
Thursday, 23 January 2014
Codes and conventions of newspaper advertisements
In today's lesson we analysed Channel 4 adverts and came up with the codes and conventions of print ads.
Recording and editing radio trailer
In todays lesson we recored our radio trailer with Mr Riley who was our voice over. We had to record our voice over twice as the we had made changes after our first recording. After we had all the recordings done we edited the voiceovers and put the bits that we want in the right places and took the parts of the documentary that we were using for the radio trailer and added them in.
Scripting radio trailer
In todays lesson, we created our scripts for our radio trailers and we made sure to add the codes and conventions.
Music bed: Bastille - Of The Night
(.) - short pause
(1.0) - longer pause
Voice over:
V/O - "video game development is now a multibillion dollar industry. Having the most successful games on the market secures a company's position within the industry"
Clip: Gareth - "GTA because it's sold bucket loads"
V/O: " Do video games give out the wrong message?"
Clip: Gareth - "Sex in games, violence or bad language"
V/O: "Are video games becoming more important?"
Clip: Adam - "It's a passion we both share, it's a part of life"
V/O: "Push The Button (.) 'How games conquered the world' (.) Thursday, 9:30, Channel 4"
Radio Trailer Script
Music bed: Bastille - Of The Night
(.) - short pause
(1.0) - longer pause
Voice over:
V/O - "video game development is now a multibillion dollar industry. Having the most successful games on the market secures a company's position within the industry"
Clip: Gareth - "GTA because it's sold bucket loads"
V/O: " Do video games give out the wrong message?"
Clip: Gareth - "Sex in games, violence or bad language"
V/O: "Are video games becoming more important?"
Clip: Adam - "It's a passion we both share, it's a part of life"
V/O: "Push The Button (.) 'How games conquered the world' (.) Thursday, 9:30, Channel 4"
Codes and Conventions of Radio Trailers
In todays lesson we listened to a radio trailer and then we listed the codes and conventions of them.
Script of the voiceover
The person we chose to do our voice over was a male who had a clear and precise voice. We chose this specific person as we needed a male as it fitted the topic of our documentary more and he had the right voice to be a voice over on our documentary.
Voiceover
Introduction
Over the years, video games have changed a lot from Tic-Tac-Toe in the 1950's to Super Mario in the 1980's and Call of Duty in the last few years. The advances in graphics and storylines have seen the game industry become a worldwide phenomenon.
Age Ratings
Since age ratings were first introduced in the 1950's, the level of strictness has increased due to the dramatically changing content in the video games. As the industry is becoming stricter it means that age ratings and parental supervision are being introduced to stop children under the age of 18 from purchasing violent video games.
Development of gaming consoles
The development in gaming consoles has changed in terms of you now being able to converse online with other gamers through the consoles instead of having to be in the same room. However, others feel differently about the consoles themselves changing.
Addiction
Over the last few years, more people have become addicted to video games without realising it, as it is seen my many as a social activity.
Future of video games
With the introduction of the 4th generation consoles more and more games are having to be produced to keep up with the demands.
Friday, 6 December 2013
Edit Decision List
Logging Sheet
These are pictures of the logging sheet that we did. It tells us the names of the files, what each shot is of, and whether the shot it good or not. The logging sheet helped us when we were editing because we knew the numbers of the files that we needed.
Wednesday, 20 November 2013
Filming
Planning
In todays lesson,we created a tite storyboard that will help us when we are creating our title sequence. We drew the frames for the interviews that we were going to do and included the positioning, the eye-line and the mise-en-scene in them so we knew what to do when we got to the interviews and we also created a list of questions for each of the interviews that we had.
Planning from JessikahBaard
Monday, 4 November 2013
Running Order
Running Order
Documentary: Push
the Button
Channel: Channel
4
Scheduling: Thursday
9:30pm
Duration: 27
minutes (12 minutes then 3 minute adverts break them another 12 minutes)
|
Voxpops of people telling us what their favourite video game is
|
20seconds
|
|
Opening Titles
|
20seconds
|
|
Tracking shot of people playing video games in the gaming cafe.
Voice over introduces the topic of video games and how they have developed
|
30seconds
|
|
1 minute
|
|
|
Tracking shot of video games in HMV. Voice over of how video games
have become popular
|
20seconds
|
|
Interview with the video game repair about video games and how much
they make from video game repairs
|
40seconds
|
|
Cutaway panning shot of the gaming cafe. Voice over about addiction of
video games
|
10seconds
|
|
Interview with the gaming cafe with a cutaway of merchandise
|
1 minute
|
|
Interview with 3 people about their views of video games and why they
play them
|
30seconds
|
|
5 MINUTES
|
|
|
Cutaway of people playing video games with voice-over of start of
interview
|
20seconds
|
|
Interview with HMV
|
1 minute
|
|
Cutaway of people buying merchandise of Lara Croft with voice-over of
sexualisation being introduced
|
20seconds
|
|
Interview with video gamer about the sexualisation of females within
video games, archive Material of Lara Croft video game with voice-over of
interviewee
|
2 minutes
|
|
Cutaway of GTA 5 with voice over introducing the next topic morality
of video games
|
20seconds
|
|
Interview with sociologists about morality of games going in to archive
material of reviews morality of video games
|
2 minutes
20seconds
|
|
Trail of what’s coming up after the break including sneak peeks of
the footage and cutaways
|
30seconds
|
|
Close up of video games while the programme title is on the screen
|
10seconds
|
|
ADVERT BREAK
|
3 minutes
|
|
Close up of video games while the programme title is on the screen
|
10seconds
|
|
Replay of what has happened in the first half of the documentary and
a trail of what is coming up now
|
40minute
|
|
Interview with old people talking about their childhood contrasted
with young people talking about childhood with cutaways and archive material
linking to the people being interviewed
|
2minutes
|
|
Cutaway of teenagers sat playing video games with a voice-over
introducing gaming culture
|
30seconds
|
|
Interview with gaming cafe
|
1 minute
30seconds
|
|
Montage of archive material showing physical issues with voice-over
talking about health issues
|
30seconds
|
|
Interview with doctor talking about the changing state of teenagers
health
|
2 minutes
|
|
Archive material of the concept of mental health issues with a
voice-over introducing the concept of mental health issues
|
30seconds
|
|
Cutaways of people saying how they think playing video games can
affect people
|
30seconds
|
|
Interview with psychologist
|
2 minutes
|
|
Montage of images of different video games with archive material of
footage of the video games with the voice-over concluding narrative
|
40seconds
|
|
Closing credits over the video games in the background
|
30seconds
|
|
Close up of video games whilst the programme title is on the screen
|
10seconds
|
|
TOTAL TIME
|
27minutes
|
Research for documentary
We conducted both primary and secondary research for the documentary that covered what interviews that we can get, what ones we do have and what archive material that we can include in our documentary.
Research for the documentary
Video games
Primary Research:
We looked into getting interviews with a variety of people
such as;
·
Game
·
HMV
·
A and J’s Retro Gaming Cafe
·
Psychologist
·
Doctor
·
Parents
·
Quiggins Level Up Retro gaming store
·
Grainger Game
·
Gamestation
·
Scythe and Teacup gamer cafe
·
Power Play
Interviews
Interview with Quiggins Level Up Retro
Gaming store
Interview with A and J’s gaming Cafe
Interview with Scythe and Teacup gamer Cafe
Interview with Parent
Interview with video game players
Locations to film when looking for our locations we had to
look into what was relevant to the subject and making sure it fitted with the
documentary, so we looked at filming in Liscard, Birkenhead and Liverpool
outside Video game shops such as outside HMV, Game, A and J’s gaming cafe as
these are all relevant to the documentary as the mise-en-scene needs to link in
with the documentary and make sure that it is relevant so doing it outside
games shops is perfect.
Secondary Research
For our secondary research we looked at a variety of things
for our archive material as things such as footage if video games, articles of
the history of video games, facts and figures of video games.
Footage of video games:
http://www.cinemablend.com/games/GTA-5-Leaked-Footage-Confirms-Current-Gen-Console-Limitations-59092.html
http://www.cinemablend.com/games/GTA-5-Leaked-Footage-Confirms-Current-Gen-Console-Limitations-59092.html
YouTube videos of video games;
GTA- http://www.youtube.com/watch?v=tzP6TQwPQjY,
http://www.gtav.net/facts/, http://www.huffingtonpost.co.uk/2013/09/23/gta-5-sales-records_n_3974476.html
History of COD- http://www.youtube.com/watch?v=jbDwzS-InvY
History of GTA- http://www.youtube.com/watch?v=Wcu_d62jn0w
GTA documentary- http://www.youtube.com/watch?v=6xhY9LSGbNk
History of general video games- http://inventors.about.com/library/inventors/blcomputer_videogames.htm
History of video game consoles- http://content.time.com/time/interactive/0,31813,2029221,00.html
Why do people play video games? - http://www.youtube.com/watch?v=gvrqHpJlkXQ,
http://www.youtube.com/watch?v=hdvJlIiNcyM
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